Pick the cube and go to Window > Material Editor. In the Material Editor, generate a new material by clicking on the Create button. Select a material kind (e.g., Blinn or Phong). Assign the material to the cube by tapping on the Assign button. To add a texture, press on the Texture button and pick a texture file.
To render your scene, stick to these steps: autodesk maya tutorial
Select the cube and go to Window > Material Editor. In the Material Editor, generate a new substance by clicking on the Create key. Select a material type (e.g., Blinn or Phong). Assign the material to the cube by clicking on the Assign key. To add a texture, tap on the Texture option and select a texture file. Pick the cube and go to Window > Material Editor
Adding Materials and Textures To add materials and textures to your 3D item, stick to these steps: Assign the material to the cube by tapping